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Equipment Manager

Equipment Manager Component

This component manages all equipments available to its owner, based on the Inventory Manager Component and all Item Instances added to it containing a EquipmentFragment.

The Equipment Manager Lives in the Avatar

Whichever classes represents your avatar (Pawn or Character) should have the Equipment Manager. These are not supposed to be persistent in a Player Controller or Player State!

The Equipment Manager Requires an Ability Component

The system requires a valid Ability Component assigned to the owner, so equipnments can grant Abilities and Effects to its owner. Make sure to have an Ability System assigned to your character!

Default Equipment Slots