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Ninja Combat
Ninja Combat
System Design
Initial Setup
Implementing Weapons
Combat Targets
Melee Combat
Ranged Combat
Combo System
Damage And Mitigation
Actor Pooling
Opportunity Attacks
Opportunity Attacks
User Interface
User Interface
Widgets
UMG Viewmodels
GAS Integration
GAS Integration
Combat Attributes
Combat Effects
Gameplay Abilities
Gameplay Abilities
Attack Ability
Block Ability
Cast Ability
Combo Ability
Death Ability
Evade Ability
Hit Reaction Ability
Stagger Ability
Target Lock Ability
Ninja Bear Integrations
Ninja Bear Integrations
Ninja Input
Ninja Inventory
Combat Settings
Design Questions
Changelog
Ninja Factions
Ninja Factions
Initial Setup
Factions
Factions
Faction Database
Attitude Solvers
Reputation
Faction Sources
Faction Widget
Members
Members
Faction Component
Controllers
Gameplay Debugger
Faction Subsystem
Support Functions
AI Agents
AI Agents
Behavior Trees
State Trees
Integrations
Integrations
Ninja Bot
Changelog
Ninja Input
Ninja Input
Ninja Inventory
Ninja Inventory
Integration: Inventory and Combat
Coming Soon