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State Trees

If your AI Agents are designed using State Trees, you may find useful to use these features to act upon Faction Information or test the attitude between to Faction Members.

Faction Data Evaluator

This Evaluator exposes the Faction Information from a given AI Agent.

Property Description
Faction Member Input. This is the Faction Member that will be evaluated.
Team ID Output. The Team ID obtained from the Membership.
Faction Tag Output. Gameplay Tag representing the Membership's faction.
Attitude Towards Output. The attitude between the AI Owner and the Faction Member.

Attitude Check Condition

This Condition evaluates the attitude between an attitude entry and a given value.

Property Description
Attitude Key Input. An attitude to be evaluated.
Attitude Test Parameter. Value used to compare the attitudes.