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Death Ability

The UCombatAbility_Death ability is triggered by the Damage Manager component, when the Avatar receives Fatal Damage.

It is meant to do two things:

  1. Play a death animation, which can be a simple montage, or specific to the cause of death.
  2. Execute the FinishDying Function, from the Damage Manager component.

This Ability is triggered by a Gameplay Event identified by the Combat.Event.Death. This means this ability must be granted to the Avatar early on so it's ready to receive and handle this event whenever it happens.

Grant as a Default Ability

Grant this ability as a default ability to your characters.

For an in-depth guide of the damage system, visit the Damage and Mitigation page.