Combat Settings
The Settings page for the plugin allows you to modify multiple settings. Let's walk through them.

Reload your project!
Make sure to reload your project after changing these settigs!
Core Settings
Property |
Description |
Actor Info Proxy Class |
Proxy class used to retrieve information from an Actor Info struct. |
Effect Context Proxy Class |
Proxy class used to retrieve information from an Effect Context struct. |
Enable Motion Warping By Default |
Default value for abilities that can use Motion Warping. |
Melee Combat
Property |
Description |
Melee Scan Channel |
Channel used to perform melee scans. |
Melee Scan Class |
Default class used to represent a Melee Scan. |
Ranged Combat
Property |
Description |
Projectile Socket Name |
Default socket name for sockets used as projectile sources. |
Projectile Channel |
Channel used to detect projectile hits. |
Projectile Request Class |
Default class used to represent a projectile request. |
Damage Handling
Property |
Description |
Damage Registry Size |
How many damage entries are stored for a combat target. |