Block Ability
The UCombatAbility_Block
ability is responsible for mitigating incoming damage, through blocking.
When activated, it will apply the UCombatEffect_Blocking
Gameplay Effect, which indicates to the Defense Manager
Component that the owning character is currently blocking, via the Combat.State.Blocking
Gameplay Tag.
For an in-depth guide of the mitigation system, visit the Damage and Mitigation page.
Backing Attributes
When the Defense Manager Component mitigates damage via Blocking, the following Gameplay Attributes are used.
Attribute | Description |
---|---|
BlockChance |
Chance to block an incoming attack in {0, 1} range. |
BlockMitigation |
Amount of damage mitigated by blocking, in {0, 1} range. |
BlockAngle |
Maximum angle where block is effective. |
BlockLimit |
Flat limit of damage that can be mitigated. |
BlockStaminaCostRate |
The cost in stamina, to block each point of damage. |