Death Ability
The UCombatAbility_Death
ability is triggered by the Damage Manager component, when the Avatar receives Fatal Damage.
It is meant to do two things:
- Play a death animation, which can be a simple montage, or specific to the cause of death.
- Execute the
FinishDying
Function, from the Damage Manager component.
This Ability is triggered by a Gameplay Event identified by the Combat.Event.Death
. This means this ability must
be granted to the Avatar early on so it's ready to receive and handle this event whenever it happens.
Grant as a Default Ability
Grant this ability as a default ability to your characters.
For an in-depth guide of the damage system, visit the Damage and Mitigation page.