Gameplay Effects
Here's a summary of all Gameplay Effects available in the system.
Effect | Description |
---|---|
Blocking |
Indicates the Avatar is blocking. |
ComboWindow |
Indicates the Combo Window is open and can receive Combo Inputs. |
Invulnerability |
Indicates the Avatar is invulnerable. |
LastStand |
Reduces a Last Stand charge and replenishes the health. |
LockedOnTarget |
Indicates the Avatar os locked on a target. |
MeleeHit |
Base effect to represent a melee hit. |
RangedHit |
Base effect to represent a ranged hit. |
ReplenishHealth |
Replenishes health at a certain rate. |
ReplenishMagic |
Replenishes magic at a certain rate. |
ReplenishStamina |
Replenishes stamina at a certain rate. |
ReplenishPoise |
Fully replenishes poise, after a certain amount of time without blocking the block effect. |
Gameplay Effect Prefixes
All Combat Effects are classes prefixed with UCombatEffect_
.