State Trees
If your AI Agents are designed using State Trees, you may find useful to use these features to act upon Faction Information or test the attitude between to Faction Members.
Faction Data Evaluator
This Evaluator exposes the Faction Information from a given AI Agent.
Property | Description |
---|---|
Faction Member | Input. This is the Faction Member that will be evaluated. |
Team ID | Output. The Team ID obtained from the Membership. |
Faction Tag | Output. Gameplay Tag representing the Membership's faction. |
Attitude Towards | Output. The attitude between the AI Owner and the Faction Member. |
Attitude Check Condition
This Condition evaluates the attitude between an attitude entry and a given value.
Property | Description |
---|---|
Attitude Key | Input. An attitude to be evaluated. |
Attitude Test | Parameter. Value used to compare the attitudes. |