Crouch
Overview
- Changes the Character's Movement Mode to "Crouched".
- By default, it's connected to the
IA_Crouch_Momentary
input action. - Handles the
Triggered
event. - Supports blocking the crouch state, via the presence of Gameplay Tags.
Pre-requisites
Make sure that your character's Movement Component allows crouching!
Behaviours: Toggle and Momentary
There are two input actions available for crouching. The default one, which is assigned to the handler by default, will be a momentary action. When the input is pressed, the character will crouch, and once the input is released, the character will stand.
Alternativelly, you can assigned the IA_Crouch_Toggle
input action instead. In that case,
the character will crouch once the button is pressed and only stand when the buttn is pressed
again.