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  • Changes the Character's Movement Mode to "Crouched".
  • By default, it's connected to the IA_Crouch_Momentary input action.
  • Handles the Triggered event.
  • Supports blocking the crouch state, via the presence of Gameplay Tags.


Make sure that your character's Movement Component allows crouching!

Behaviours: Toggle and Momentary

There are two input actions available for crouching. The default one, which is assigned to the handler by default, will be a momentary action. When the input is pressed, the character will crouch, and once the input is released, the character will stand.

Alternativelly, you can assigned the IA_Crouch_Toggle input action instead. In that case, the character will crouch once the button is pressed and only stand when the buttn is pressed again.