Look (Camera)
Overview
- Moves a Controller Yaw/Pitch, based on the 2D input values.
- By default, it's connected to the
IA_Look
input. - Handles
Triggered
andOngoing
events. - Supports blocking the camera, via the presence of Gameplay Tags.
Pre-requisites
In order for the camera to move correctly, the Spring Arm Component attached to the owning
pawn/character must have bUsePawnControlRotation
set to true
.