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Look (Camera)


  • Moves a Controller Yaw/Pitch, based on the 2D input values.
  • By default, it's connected to the IA_Look input.
  • Handles Triggered and Ongoing events.
  • Supports blocking the camera, via the presence of Gameplay Tags.


In order for the camera to move correctly, the Spring Arm Component attached to the owning pawn/character must have bUsePawnControlRotation set to true.